Another new addition is the inclusion of 'Legendary' or unique variants of specific weapons that can be found during the campaign that grant players special abilities when used. Either side of the entrance is a pair of turrets mounted by Soldiers and at ground level many more Soldiers and Crawlers aiming to keep us from it. Here you have a choice of going either East or West. These arrows reveal enemy weak points. They all have lives and families, and dedicating theirs for the sake of our future is nothing short of Mythic in and of itself.
Again, if you want another achievement, skip using the truck and hoof it through the next area. Covenant Weaponry Plasma Pistol dual wield Although marginally more useful than the human pistol and vastly easier to find , you wont be using the plasma pistol very often. Most effective at short range. Follow Cortana's instructions to open the next door, and test out your melee attack on the deaf Grunt just beyond it. The lower platforms lead to small office in which override switches reside. After a few waves of baddies, Heretic forces will burst through the doors near the turrets and start wasting the Flood, so hang back on the other end of the room and let them clear out what, from Master Chiefs point of view at least, are the enemy of your enemys enemies, then stealth and sword any Elites that remain standing before moving on. These ageless monstrosities are somewhat of a combination of a Sentinal, in that they hover around in mid-air, and Jackals, in that they have front-mounted shields that are impervious to gunfire.
When all the Flood are dead, use the holographic panel to activate the energy bridge. It only gets tougher from there, though, as the next open corridor features a full-on assault between forces of Brutes, Jackals, Grunts, and Elites. Intel one of Halo 5's two types of collectibles doesn't appear in boxouts with screenshots like the Achievement and Skull tips. Lots of Flood will come pouring out, so be ready to greet them with a couple of frag grenades. When you do spot one of these, you can bet that youll have an opportunity to use it at some point in the immediate future, so theyre usually worth picking up. When it does, two quick shots from your main cannon will take it out. Heavily armoured enemies will require a little more attention.
There is a pistol there; swap the plasma rifle for it and kill the Hunter. Shoot the Ghost at the bottom of the ramp, and then glance up the boulder-strewn hill. Stay behind the rocks and let them fight. Open the door, go through the hallway, and take care of the handful of Spores just inside the next room. He will go down, but it will take a while. Halo Wars is notably absent, perhaps due to space limitations. Move quickly toward the hidden Shade that you will see firing from on down the path.
Energy Sword Although you might not think it from your experiences in Halo, it can sometimes be beneficial to close to melee range in Halo 2, especially when you have an energy sword at your disposal. The next room that youll encounter is a docking bay, which the Covenant have breached with one of their boarders. Keep this in mind when playing as both characters. . Cut the Three Cables Holding Up the Station Slice these cables to send the station crashing away.
These are actually super-Sentinals, in fact, with shields and upgraded weaponry; they act much the same as their predecessors did, though, so theyre not difficult to kill off. Youll need to be particularly careful about any rocket-launcher wielding Flood; these guys will tend to hold off atop the ledge here and shell you from above, so watch for the smoke trails and be prepared to floor it underneath the overhang when you spot them. Grab the collectible from this and then use the keypad next to the blast door, head on in and ride the lift down to a Lab. This is when you should take stock of your ammo and weapons, and get ready for the first really difficult Flood battle thus far. Although these projectiles are explosive, they do not result in as much damage as those of the Rocket Launcher. This leads to another set of generator rooms, similar in fashion to the ones you fought through earlier in the level, before you defeated the first Guardian, save for the fact that theyre poorly-lit and are populated by more zombies than Sentinals.
Jump onto the barrier shield closest to the ledge and then jump up to it. When they are dead, open the cells and watch the cutscene. Move through either tunnel until you bump into a group of three Grunts. Introduce yourself, and then head inside. Once the room is clear, move over to the vent we can use to enter the room and look along the wall opposite to spy another open vent here. If you picked up a rocket launcher earlier, give it to one of your friends to let them better blast away at the enemies, but dont hesitate to take it away if they exhibit poor target selection.
If you can attach a plasma onto an Ultra, then good for you, but be prepared with an automatic-fire weapon in case the grenade doesnt kill the target. Hop in and get a crew. Toss a plasma grenade or two in, then lay down some fire to slow down the troops inside until it explodes. In Halo Wars, there are collectible that add information to an in game timeline. If you return to the Warthog and use that, you should be able to speed past all of the enemy vehicles and get down into the tunnel beyond without dying.